C++ bindings for libpmemobj (part 4) - pool handle wrapper
One of the necessary steps in developing the C++ libpmemobj bindings was the
introduction of an abstraction of the C pool handle. We decided to do a very
simple hierarchy where the pool
template inherits from a generic pool_base
.
This was necessary to be able to have functions/methods which do not depend on
the pool’s template argument. Please note that this makes both of these handles
impossible to keep in persistent memory, due to the presence of a vtable.
It wouldn’t make much sense either way, because the pool handle is runtime
and not persistent data.
Basic usage
The pool
is a class template, where the single template parameter is the type
of the root object. So if your root object was a struct root
, you would use
a similar definition to the following:
pool<root> pop;
There are three basic operations you can do on a pool, that is
open
which opens an existing pmemobj poolcreate
which creates a new pmemobj poolclose
which closes an already opened/created pool
An example usage would be:
if (access(path.c_str(), F_OK) != 0) {
pop = pool<root>::create(path, "some_layout", PMEMOBJ_MIN_POOL, S_IRWXU);
} else {
pop = pool<root>::open(path, "some_layout");
}
And that’s pretty much it, you now have an opened and mapped pmemobj pool file
ready to use. You can also perform a consistency check by calling the check()
method. When you are done with the pmemobj pool you can close it with the
close()
method.
The next step you probably want to do is get the pool’s root object.
auto q = pop.get_root();
There is one thing I have to mention here that is of utmost importance. The root object’s constructor will NOT be called. This is a design decision we have made, because the root object might be reallocated and that might lead to unresolvable complications and possibly to memory leaks. This means that it is the responsibility of the user to properly initialize the root object.
Advanced features
The pool
class also has a set of functions for fine-grained low-level
management of persistent memory. So you can:
flush
- flush persistent objects/regions in persistent memorypersist
- flush and persist objects/regions in persistent memorydrain
- issue a persistent memory drainmemcpy_persist
- do amemcpy
followed by apersist
memset_persist
- do amemset
followed by apersist
Should you ever need to interface with the C API, you can get the pmemobj pool
handle by calling the get_handle()
method.
These are all of the features of the C++ pool wrapper. As always, any and all comments and suggestions are welcome.